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                                                      WAR GAMES

Twice a month, about 50 defense and intelligence officials gather in a building in Virginia.  They chat informally about “what if” scenarios.  For example: what if Russia attacked other parts of Ukraine?  For half the players, such games are part of their job.  Currently, about 10 officials play a board game called "Persian Incursion”, which deals with "if" Israel were to bomb Iranian nuclear sites.  

A note for those of you who are reading this article: Persian Incursion can be ordered from Clash of Arms, a Pennsylvania firm that makes all kinds of games. 

Playing a war game is like receiving an intelligence briefing. It forces players to grapple with myriad cascading events, revealing causal chains they might not imagine.  Board games foster the critical and creative thinking needed to win (or avoid) a complex battle.  During official gaming sessions, analysts challenge players' reasoning an then incorporate the insights into briefings for superiors.  One reason why board games are useful is that you can constantly tweak the rules to take account of new insights, says Timothy Wilkie of the National Defense University.  With computer games, this is much harder.

Paul Vebber, a gameplay instructor in the navy, says that in the past decade the government has started using strategy board games much more often.  Since the games do not help predict outcomes, the Pentagon has forecasting software, which it feeds with data on thousands of variables such as weather and weaponry, supply lines, training and morale. 

The Centre for Naval Analyses has also created several new games the past two years. These are for official use only.  Even training for combat itself can be helped by games. Harpoon, a game about naval warfare, has proved so accurate in the past that hundreds of Pentagon officials say they will play it when the next version comes out.